3D Self-Portraits

3D SELF-PORTRAITS

Hao Li, Etienne Vouga, Anton Gudym, Jonathan T. Barron, Linjie Luo, Gleb Gusev

ACM Transactions on Graphics, Proceedings of the 6th ACM SIGGRAPH Conference and Exhibition in Asia 2013, 11/2013 – SIGGRAPH ASIA 2013

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Copyright © 2014 Hao Li

We develop an automatic pipeline that allows ordinary users to capture complete and fully textured 3D models of themselves in minutes, using only a single Kinect sensor, in the uncontrolled lighting environment of their own home. Our method requires neither a turntable nor a second operator, and is robust to the small deformations and changes of pose that inevitably arise during scanning. After the users rotate themselves with the same pose for a few scans from different views, our system stitches together the captured scans using multi-view non-rigid registration, and produces watertight final models. To ensure consistent texturing, we recover the underlying albedo from each scanned texture and generate seamless global textures using Poisson blending. Despite the minimal requirements we place on the hardware and users, our method is suitable for full body capture of challenging scenes that cannot be handled well using previous methods, such as those involving loose clothing, complex poses, and props.

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