Industrial Light & Magic

A Division of Lucasfilm Ltd.

One Letterman Drive

San Francisco, CA 94129

U.S.A.


Email:

Home page: www.hao-li.com

education

PhD in computer science, ETH Zurich

MSc in computer science, Universität Karlsruhe (TH)

student exchange, ENSIMAG

positions

researcher, Industrial Light & Magic

postdoctoral fellow, Columbia University

visiting postdoctoral researcher, Princeton University

visiting and postdoctoral researcher, EPFL

research intern, Industrial Light & Magic

visiting researcher, Stanford University

research assistant, ETH Zurich

visiting scholar, National University of Singapore

interests

animation reconstruction - non-rigid registration - facial animation -  3-D acquisition - mesh processing - discrete geometry - visual arts

2006 - 2010

2001 - 2006 2002 - 2003

2012

2011

2011

2010

2009

2008

2006

2006

Copyright © 2011 Hao Li

What up yo! This is Hao, I’m a German born punky of Taiwanese descent doing computer graphics. I’m a research lead at Industrial Light & Magic (ILM) where I’m developing the next generation real-time performance capture technology for Star Wars: Episode VII. I will join the Computer Science Department of the University of Southern California (USC) in Los Angeles as a tenure-track assistant professor in fall 2013. Here is our website and my official song! Prior to joining the force, I spent an exciting year as a postdoc at Columbia and Princeton Universities. I worked on geometric capture of human performances with Eitan Grinspun and Szymon Rusinkiewicz who helped me bridge the gap between data capture and physical simulation. Right after obtaining my PhD from ETH Zurich, I spent a few months at EPFL, visiting my PhD advisor Mark Pauly. During grad school, I spent a wonderful summer at ILM and another one at Stanford University visiting Leo Guibas. I got my Master’s degree in CS from the University of Karlsruhe in Germany and went to a French high school in a boonie town called Saarbrücken.


My algorithms on dynamic shape reconstruction and non-rigid registration are widely deployed in the industry, ranging from leading visual effects studios to defense projects and manufacturers of state-of-the-art radiation therapy systems. Hey, some of my stuff even works in industry! I’ve been awarded the SNF fellowship for prospective researchers in 2011 and Best Paper Award at SCA 2009. I’m also the creator of the dynamic geometry processing tool BeNTO3D and co-developed the Kinect-based facial performance capture software faceshift. I’m member of the New York Academy of Sciences, ACM SIGGRAPH, and Eurographics Association. I have absolutely no clue why that actually matters, but who cares? Ahahahaha!


Oh! Since I will become a CS prof. at USC next year (fall 2013), drop me a line if you love math/coding and are excited about doing research with me. I’ll be hiring bright and talented PhD students and maybe Postdocs too. Together with my colleagues, Jernej Barbič and Paul Debevec, we will form a world class computer graphics lab and establish tight collaborations with other top academic institutions and industry.

Industrial Light & Magic - 3Gear Systems - Artec Group, Inc. - Max Planck Institute for Intelligent Systems - C-RAD AB - Aguru Images, Inc. - XYZ RGB, Inc. - MOVA LLC - Megvii - Marza Animation Planet - Filmakademie Baden-Württemberg GmbH - ManhattanMocap & NYU Movement Lab

con$ulting

“What the fuck have you guys smoked to come up with that shit? It’s fucking brilliant! It’s kinda weird too, I actually had a role in a film called Face/Off...”

Nick Cassavetes on our Face/Off live facial puppetry technology.


“Creativity, not money is used to solve problems.”

Robert Rodriguez


“I love your hair!”

Duncan Jones on my hair style.

RESEARCHER

Or simply: hao.li