education

PhD in computer science, ETH Zurich

MSc in computer science, Universität Karlsruhe (TH)

student exchange, ENSIMAG

positions

Director, USC Institute for Creative Technologies

CEO & co-founder, Pinscreen

assistant professor, University of Southern California

visiting professor, Weta Digital

research lead, Industrial Light & Magic

postdoctoral fellow, Columbia University

visiting postdoctoral researcher, Princeton University

visiting and postdoctoral researcher, EPFL

research intern, Industrial Light & Magic

visiting researcher, Stanford University

research assistant, ETH Zurich

visiting scholar, National University of Singapore

interests

human digitization - facial animation - hair modeling - 3D scanning - performance capture - non-rigid registration - data-driven techniques - deep learning - geometry processing - virtual and augmented reality

2006 - 2010

2001 - 2006 2002 - 2003

since 2016

since 2015

since 2013

2014

2012

2011

2011

2010

2009

2008

2006

2006

Copyright © 2017 Hao Li

What up yo! This is Hao, I’m a German born punky of Taiwanese descent doing computer graphics. I know, #epicfail. But I’m also a tenure-track assistant professor, fashion mödel, and zombie at the Computer Science Department of the University of Southern California (USC) in Los Angeles, CEO of Pinscreen, a well-funded startup bringing AR to mobile communication, as well as the director of the vision and graphics lab of the USC Institute for Creative Technologies. Here is our USC website and my official song! Before my faculty appointment, I was a research lead at Industrial Light & Magic (ILM) where I developed the next generation real-time performance capture technology for visual effects. Prior to joining the force, I spent an exciting year as a postdoc at Columbia and Princeton Universities. I worked on geometric capture of human performances with Eitan Grinspun and Szymon Rusinkiewicz who helped me bridge the gap between data capture and physical simulation. Right after obtaining my PhD from ETH Zurich, I spent a few months at EPFL, visiting my PhD advisor Mark Pauly. During grad school, I spent a wonderful summer at ILM and another one at Stanford University visiting Leo Guibas. I got my Master’s degree in CS from the University of Karlsruhe in Germany and went to a French high school in a boonie town called Saarbrücken.


My algorithms on dynamic shape reconstruction and non-rigid registration are widely deployed in the industry, ranging from leading visual effects studios to defense projects and manufacturers of state-of-the-art radiation therapy systems. My work on depth sensor-driven facial performance capture is also integral part of Apple’s iPhone X. Hey, some of my stuff even works in industry! I received the Google Faculty Research Award, the Okawa Foundation Research Grant, and the Andrew and Erna Viterbi Early Career Chair in 2015. I’ve been named one of the world’s top 35 innovator under 35 by MIT Technology review in 2013 and NextGen 10: Innovators under 40 by C-Suite Quaterly in 2014. I am ranked #1 in 2016, on the Top 10 Leaderboard of Computer Graphics research for the past five years by Microsoft Academic. My research is also featured in the March 2014 issue of Wired magazine. I was awarded the SNF fellowship for prospective researchers in 2011 and Best Paper Award at SCA 2009. Our 3D hair scanning technology is deployed at Weta Digital, where I also worked on the 3D facial tracking for animating the digital Paul Walker in Furious 7. Oh! That gives me an Erdös-Bacon number of 5. In collaboration with Artec Group, we developed Shapify.me, a free software that allows anyone to create their own 3D miniature from home. I’m also the creator of the dynamic geometry processing tool, BeNTO3D, and the original co-author of the Kinect-based facial performance capture software, faceshift (acquired by Apple). Together with Oculus & Facebook, we prototyped the world’s first facial performance sensing virtual reality HMD to enable social interactions in cyberspace. Here is my interview on this technology from Oculus Connect 2. I’m co-curator for virtual and augmented reality at the World Economic Forum (WEF) and member of ACM SIGGRAPH, the Eurographics Association, and the World Future Society (WFS). I have absolutely no clue why that even matters, but who cares? Oh, and I’m also sometimes on TV and in the LA Times! Ahahahaha!

Facebook / Oculus VR - Industrial Light & Magic - Weta Digital - Disney Research - Adobe Systems - Artec Group - Pelican Imaging - Activision - Innored - 3Gear Systems - 8i - Tuxedo Agency - Max Planck Institute for Intelligent Systems - C-RAD - Aguru Images - XYZ RGB - MOVA LLC - Marza Animation Planet - Manhattan Mocap - L Squared Capital Partners - Embodee - Huawei - LEIA

con$ulting

“What the fuck have you guys smoked to come up with that shit? It’s fucking brilliant! It’s kinda weird too, I actually had a role in a film called Face/Off...”

Nick Cassavetes on our Face/Off live facial puppetry technology.


“Creativity, not money is used to solve problems.”

Robert Rodriguez


“I love your hair!”

Duncan Jones on my hair style.


“Adversity is my comfort zone.”

Chris Bregler

Assistant Professor of Computer Science

University of Southern California

awards

2016

2015

2015

2015

2015

2014

2013

2011

2009

Liwen Hu, PhD student (MSc in 2013)

Lingyu “Cosimo” Wei, PhD student (Yao Class)

Kyle Olszewski, PhD student

Shunsuke Saito, PhD student

Tianye Li, PhD student

Zimo Li, PhD student

Zeng Huang, PhD student

Yi Zhou, PhD student

Sitao Xiang, PhD student (Yao Class)

Natalie Monger, BSc student

2014

2014

2014

2015

2016

2016

2016

2016

2016

2016

teaching

FS 2017

SS 2017

FS 2015

SS 2015

FS 2014

SS 2014

service

team USC

Department’s PhD Admissions Committee

Annual Faculty Merit Review Committee

Department’s PhD Admissions Committee

Department’s Faculty Search Committee

Department’s PhD Admissions Committee

Department’s Faculty Search Committee

Department’s Transformative Committee

Co-Chair of Department’s Colloquium Committee

FS 2017

SS 2017

FS 2016

FS 2015

FS 2015

FS 2014

FS 2013

FS 2013

film credits

2017

2017

2015

2014

2014

2014

2013

2013

2013

2012

funding+gift

SRC / DARPA - IARPA - Office of Naval Research - Army Research Office - Facebook / Oculus VR - Google - Adobe - Nvidia - Intel - Embodee - Pelican Imaging - Sony - Huawei - Panasonic - USC IMSC - Okawa Foundation - United States SHARP Academy - RL Leaders - SOOVII - USC Shoah Foundation Institute

board

Tekcapital, Scientific Advisory Board

CVMP, Scientific Advisory Board

Pinscreen, Board of Director

Pelican Imaging, Technical Advisory Board

Artec Group, Principal Scientific Advisor

2017

2017

2015

2014

2011

alumni

Chongyang Ma, Snap Inc. (postdoc in 2013)

Ronald Yu, Stanford University (MSc student in 2016)

2014

2016

and fx guide

visitors

Justin Solomon, Massachusetts Institute of Technology

Qixing Huang, UT Austin

Sema Berkiten, Princeton University

Javier Romero, Max Planck Institute Tübingen

2014

2014

2015

2015

professional activities

Co-Curator: World Economic Forum (WEF)

Associate Editor: Computer Graphics Forum

Program Committee: ACM SIGGRAPH - ACM SIGGRAPH Asia - CVPR - Eurographics - SCA - SGP - 3DV - Pacific Graphics - NORDIA - CAD&CG - CASA -Shape Modeling International

Chair: ACM SIGGRAPH Session Chair - 3DV Area Chair

Reviewer: all top conferences/journals in graphics and vision

Pinscreen, Inc.

12400 Wilshire Blvd., # 1480

Los Angeles, CA 90025

CEO & Co-Founder

Pinscreen, Inc.

Director of the Vision and Graphics Lab

USC Institute for Creative Technologies

Email:

Home page: www.hao-li.com

Or simply: hao.li

University of Southern California

Department of Computer Science

941 Bloom Walk, SAL 244

Los Angeles, CA 90089-0781

USC - Institute for Creative Technologies

Vision and Graphics Lab

12015 Waterfront Dr.

Playa Vista, CA 90094

faces & VR - 

SIGGRAPH Asia 2016

team ICT

Kathleen Haase, producer

Andrew Jones, sr. research associate

Jun Xing, postdoc

Weikai Chen, postdoc

Hikaru Ibayashi, PhD student

Kalle Bladin, research engineer

Pratusha Prasad, research engineer

Bipin Kishore, hardware engineer

Xinglei Ren, hardware engineer

Marcel Ramos, artist in residence

Christina Trejo, project coordinator

2016

2016

2017

2017

2017

2017

2016

2017

2017

2016

2016