positions

PhD in computer science, ETH Zurich

MSc in computer science, Universität Karlsruhe (TH)

student exchange, ENSIMAG

education

CEO & Co-Founder, Pinscreen

Professor, MBZUAI

Founding Dean, MBZUAI Undergraduate Division

Director, MBZUAI Metaverse Center

Associate Professor, MBZUAI

Distinguished Fellow, University of California, Berkeley

Associate Professor, University of Southern California

Director, USC Institute for Creative Technologies

Visiting Professor, Weta Digital

Assistant Professor, University of Southern California

Research Lead, Industrial Light & Magic

Postdoctoral Fellow, Columbia University

Visiting Postdoctoral Researcher, Princeton University

Visiting Postdoctoral Researcher, EPFL

Research Intern, Industrial Light & Magic

Visiting Researcher, Stanford University

Research Assistant, ETH Zurich

Visiting Scholar, National University of Singapore

interests

virtual avatars - human digitization - facial animation - hair modeling - 3D scanning - performance capture - non-rigid registration - geometry processing - virtual and augmented reality - metaverse - neural rendering - NeRF - deepfakes - deep learning - generative AI

2006 - 2010

2001 - 2006 2002 - 2003

since 2015

since 2024

since 2025

since 2022

2022 - 2024

2020 - 2022

2019 - 2020

2016 - 2020

2014

2013 - 2019

2012 - 2013

2011 - 2012

2011 - 2012

2010 - 2010

2009

2008

2006 - 2010

2006

Copyright © 2025 Hao Li

What up yo! This is Hao, I’m a German born punky of Taiwanese descent doing computer graphics. I know, #epicfail. I’m also the CEO & Co-Founder of Pinscreen, a Los Angeles-based startup that builds the world’s most advanced generative AI technology for AI VFX and Animation, as well as a Professor of Computer Vision (tenured) at the Mohamed Bin Zayed University of Artificial Intelligence (MBZUAI), in Abu Dhabi (UAE), founding Dean of its Undergraduate Division and Director of the MBZUAI Metaverse Center. Before that, I was a Distinguished Fellow at the University of California, Berkeley, an Associate Professor (tenured) at the Computer Science Department of the University of Southern California (USC), and the director of the Vision and Graphics Lab of the USC Institute for Creative Technologies. Here is my official song! Prior to being a faculty, I was a research lead at Industrial Light & Magic (ILM) where I developed the next generation real-time performance capture technology for visual effects and before I joined the force, I spent an exciting year as a postdoc at Columbia and Princeton Universities. I worked on geometric capture of human performances with Eitan Grinspun and Szymon Rusinkiewicz who helped me bridge the gap between data capture and physical simulation. Right after obtaining my PhD from ETH Zurich, I spent a few months at EPFL, visiting my PhD advisor Mark Pauly. During grad school, I spent a wonderful summer at ILM and another one at Stanford University visiting Leo Guibas. I got my Master’s degree in CS from the University of Karlsruhe in Germany and went to a French high school in a boonie town called Saarbrücken.


My algorithms on dynamic shape reconstruction and non-rigid registration are widely deployed in the industry, ranging from leading visual effects studios to defense projects and manufacturers of state-of-the-art radiation therapy systems. My work on depth sensor-driven facial animation has also led to the Animoji feature on Apple’s iPhone X. Hey, some of my stuff even works in industry! I received the Office of Naval Research (ONR) Young Investigator Award in 2018, Google Faculty Research Award, the Okawa Foundation Research Grant, and the Andrew and Erna Viterbi Early Career Chair in 2015. I’ve been named one of the world’s top 35 innovator under 35 by MIT Technology review in 2013 and NextGen 10: Innovators under 40 by C-Suite Quaterly in 2014. I am ranked #1 in 2016, on the Top 10 Leaderboard of Computer Graphics research for the past five years by Microsoft Academic. In 2019, I have been named to the DARPA ISAT Study Group. My research is also featured in the March 2014 issue of Wired magazine and in MIT Technology Review in 2019. Here are some tips on how to write SIGGRAPH papers. I was awarded the SNF fellowship for prospective researchers in 2011 and Best Paper Award at SCA 2009. Our 3D hair scanning technology is deployed at Weta Digital, where I also worked on the 3D facial tracking for animating the digital Paul Walker in Furious 7. My research on facial reenactment has been widely adopted in Hollywood, driving advancements in photorealistic digital doubles and seamless de-aging effects. I’m also known for pioneering production-grade visual dubbing solutions, which have made possible the first fully AI-lip-synced foreign language films and TV shows dubbed into English. My company, Pinscreen, and I have been credited in numerous motion pictures, including Fallout, Slumberland, and Blade Runner 2049. Oh! That gives me an Erdös-Bacon number of 5. In collaboration with Artec Group, we developed Shapify.me, a free software that allows anyone to create their own 3D miniature from home. I’m also the creator of the dynamic geometry processing tool, BeNTO3D, and the original co-author of the Kinect-based facial performance capture software, faceshift (acquired by Apple). Together with Oculus & Facebook, we prototyped the world’s first facial performance sensing virtual reality HMD to enable social interactions in cyberspace. Here is my interview on this technology from Oculus Connect 2. My work has been selected 10 times for SIGGRAPH Real-Time Live! (SIGGRAPH 2014, SIGGRAPH 2017, SIGGRAPH 2018, SIGGRAPH Asia 2018, SIGGRAPH 2019, SIGGRAPH Asia 2019, twice at SIGGRAPH 2020, where we won the “Best in Show” award, SIGGRAPH 2021, and SIGGRAPH 2024). The show celebrates the top jury-reviewed interactive novelties of the year. I’m member of the Academy, the global future councils and co-curator for transformation maps at the World Economic Forum (WEF) and member of ACM SIGGRAPH, the Eurographics Association, the National Academy of Inventors, and the World Future Society (WFS). I have absolutely no clue why that even matters, but who cares? Oh, I’m also sometimes on TV shows (CBSN, ABC News, Buzzfeed’s Follow This, CBC’s The Fifth Estate, Takeshi Kitano’s Sekai Marumie TV) in the News (BBC, CNNBloomberg, Fox News, CNBC, Spectrum News, Fox 11 News, PBS Newshour, CNET, CBS News, ABC News, i24NEWS, AP News, CNN, CCTV, Das Erste ARD, ZDF Heute, Canal+, Nippon TV, ABC Australia, Al Jazeera), on radio (Science Friday) in the NY Times, the LA Times (2015, 2018), Forbes, the Washington Post, Scientific American, MIT Technology Review, The Verge, PC Mag, Neue Zürcher Zeitung, and fxguide! Ahahahaha!

awards

“Do you like being Professor? When you’re tired of it, just quit, and do something big.”

Michael Bay at a pool party in LA.


“What the fuck have you guys smoked to come up with that shit? It’s fucking brilliant! It’s kinda weird too, I actually had a role in a film called Face/Off...”

Nick Cassavetes on our Face/Off live facial puppetry technology.


“Creativity, not money is used to solve problems.”

Robert Rodriguez


“I love your hair!”

Duncan Jones on my hair style.


“Adversity is my comfort zone.”

Chris Bregler

teaching

2023

2021

2021

2020

2020

2020

2019

2018

2017

2016

2015

2015

2015

2015

2014

2013

2011

2009

CV 802: Advanced 3D Computer Vision

CV 804: 3D Rendering and Geometry Processing

CV 802: Advanced 3D Computer Vision

CV 702: 3D Geometry for Computer Vision

CV 802: Advanced 3D Computer Vision

CSCI 621: Digital Geometry Processing

CSCI 420: Computer Graphics

CSCI 621: Digital Geometry Processing

CSCI 420: Computer Graphics

CSCI 621: Digital Geometry Processing

CSCI 420: Computer Graphics

CSCI 599: Digital Geometry Processing

CSCI 420: Computer Graphics

CSCI 599: Digital Geometry Processing

FS 2025

SS 2024

FS 2024

SS 2023

FS 2023

SS 2019

FS 2018

SS 2018

FS 2017

SS 2017

FS 2015

SS 2015

FS 2014

SS 2014

funding+gift

2025

2025

2024

2024

2024

2024

2024

2024

2023

2023

2023

2022

2022

2022

2022

2021

2021

2021

2021

2020

2020

2020

2019

2018

2018

2017

2017

2015

2014

2014

2014

2013

2013

2013

2012

film credits

MBZUAI - DARPA - CIA - IARPA - Office of Naval Research - Army Research Office - US Army NATICK - SRC - Softbank - Snap - Facebook / Oculus VR - Google - Adobe - Nvidia - Intel - Embodee - Pelican Imaging - Sony - Toppan, Engility - TOEI - Huawei - Panasonic - USC IMSC - Okawa Foundation - United States SHARP Academy - RL Leaders - SOOVII - USC Shoah Foundation Institute

professional

activities

and fx guide

Memberbership: The Academy (AMPAS) -  World Economic Forum (WEF) - ACM SIGGRAPH - IEEE - Eurographics Association - National Academy of Inventors - World Future Society


Associate Editor: Computer Graphics Forum


Organizer: 1st CONIX Mixed Reality Workshop 2018 - ACM SIGGRAPH Asia 2019 Frontiers Workshop - DARPA ISAT Workshop: Metaverse Augmentation for Defense (MAD) 2022 - Global Media Congraress 2022 Workshop - K-Meta 2022 Workshop: Digital Human Evolution


Program Committee: ACM SIGGRAPH - ACM SIGGRAPH Asia - CVPR - Eurographics - SCA - SGP - 3DV - Pacific Graphics - NORDIA - CAD&CG - CASA -Shape Modeling International

Chair: ACM SIGGRAPH Session Chair - 3DV Area Chair


Reviewer: all top conferences/journals in graphics and vision


Testimony: senate committee of the 66th Washington State Legislature SB 6513 - expert witness (Densys Ltd. v. 3Shape Trios A/S et al.) - expert witness (Rearden LLC et al. v. The Walt Disney Company et al.; Rearden LLC et al. v. Twentieth Century Fox Film Corporation et al.)

Email:

Home page: www.hao-li.com

Facebook: li.hao

CNN

Twitter: HaoLi81

LinkedIn: lihao

Instagram: haoli81

CEO & Co-Founder

Pinscreen, Inc.

Professor of Computer Vision

Dean of Undergraduate Division

Director of the Metaverse Center

MBZUAI